Skill shelf · feelings, focus and holding steady · 3 activities

Feelings, Focus and Getting Along

Three activities where the thing being practised is holding steady: naming a feeling, going slowly on purpose, and keeping three instructions in your head.

The mirror one takes about three minutes and is meant to. Six faces drawn with a marker, both of you in the same mirror at the same height, and the feeling named as a statement rather than a question, because a question turns it into a test in one line. Copy her face back before you do anything else. Being copied is the warm half of it.

The other two work by leaving a gap. Walking a tape line is a two year old deliberately choosing slow feet, and the thing that produces slow is carrying something, never the word slowly. The three-step hunt is three instructions said once, in one breath, at her eye level, and then your mouth closed. When she stops halfway and stands still, that pause is her retrieving the third step, and filling it is the one thing that ends the round.

So the common instruction across all three is the same, and it is a hard one: say it once and then be quiet. If you want the activities grouped by what they build instead, there are pages for patience, calm and self control and empathy that pull from the whole library.

The three

Ordered by the age each suits best. All three cost nothing, and one of them needs no object at all.

The instruction hunt is the one to remember on a train, in a waiting room, and on the fourth straight day of rain.

Where the waiting is built into something else

A lot of this work happens inside activities that look like something else entirely, and it happens better there, because the child's attention is on the interesting part. These five all ask for patience while something more appealing is going on: a whole body going quiet to keep a coin still, a partner's voice trusted with the eyes shut, a pair of tin stilts that asks for several goes before it goes anywhere, a jug that has to be refilled without comment, and ten pots that only give up their answer to somebody who keeps picking them up.

Where to go from here