Situation · set it up, then leave · 17 activities

Quiet Independent Play

Seventeen activities a child will keep going with after you have walked away.

Two minutes from now, with a two or three year old: kitchen tongs, a bag of cotton wool balls and an ice cube tray on the table, which is Tongs and Ice Tray Transfer. Or a bowl and a heap of clothes pegs, which is Clothespin Pinching. Neither needs any setting up, and both say the same thing on the line: set it up, then leave.

What keeps a child going alone is an obvious end. Twelve cups to fill, a card to match, a lace to fill with beads in the right order. When the activity itself shows how much is left, nobody has to come and ask whether it is finished, and that is the whole difference between five minutes and thirty.

How you hand it over matters more than which one you pick. Set it out, do two slowly where she can see your hands, slide it in front of her and then sit down somewhere in view. Talking through it is what ends it fastest.

Five of these want one evening of cutting or punching and then run for months: the post office, the counting grid, the sewing card, the paper clock and the cardboard loom. If you have a quiet evening this week, spend it on those.

The seventeen

Ordered by the age each one suits best, so start at your child's age and read four lines. The setup column tells you which ones need an evening first and which start now.

If a run keeps ending after two minutes, it is usually a step too hard rather than a child who will not settle, and our guide to too easy, too hard, or just right covers the fix.

Where to go from here