Skill shelf · order, sequence and rules · 8 activities

Patterns, Sequencing and Logic

Eight activities where the work is holding a rule: copy this order, work out what comes next, keep it going when nobody is watching.

A pattern is a promise about what comes next, and the youngest one here puts the promise on the table where it can be seen. Four beads drawn on a card, life size, and the same four going onto a lace in the same order. Nothing to remember and everything to match, which is the right first version of this.

Then come rules that are not drawn out for you. A shadow belongs to one outline and not the other five. Five cards go into the order the thing actually happened, and the story gets told back to prove it. Ten of anything trades for one of the next size up, which is one rule running two of these and is also the whole of place value, so both of those sit on Counting and Quantity as well.

The two at the far end are long jobs. The maze blueprint wants squared paper and a cleared floor. The loom takes four or five sittings before there is a square of cloth, and over and under, two hundred times, is a pattern a seven year old keeps going on his own. That is the point of it rather than the cloth.

Take the step below where you think your child is. A pattern card with four beads beats one with eight, and a child who finishes a short one goes and fetches a longer one.

The eight

Ordered by the age they suit best. Each line gives the setup, the play time and whether anything has to be bought.

Most of this is card, tape, string and a marker. Beads and the continent map are the two things that get bought.

Where to go from here